Crews · Gangs · Organisations
Gang Guidelines
These guidelines apply to all crews, gangs, and organisations operating within Outback RP. All members and leadership are expected to understand and follow these rules.
IMPORTANT NOTICE
Just because a rule states that the gang, crew, or organisation is responsible for a fine or penalty does not mean individual members are exempt from further consequences. Individuals may face additional or harsher punishments depending on the severity of the offence.
Know the rules, act accordingly, and remember that your actions reflect on your entire organisation.
G1
Conflict Approval
- All proposed conflicts must be discussed with the relevant leadership and approved by the High Table before proceeding.
- No group may initiate, arrange, or escalate a formal conflict without the required approval.
- Failure to follow the correct conflict procedures may result in disciplinary action.
G2
Robbing During Conflict
- Robbing is only permitted when your group is engaged in an active conflict.
- Robbing is strictly prohibited within green zones.
- Conflict must not be used as an excuse to rob outside the permitted circumstances.
G3
Sling Identification
- Players placed in a sling may be subject to robbery.
- Players are responsible for managing their own identification and ensuring they understand the risks associated with being in a sling.
G4
Vehicle Pitting
- Pitting is permitted in all vehicles travelling under 175 km/h.
- Pitting above the permitted speed limit is not allowed.
G5
Explosives at Spray Fights
- The use of explosives during spray fights of any kind is strictly prohibited.
- Any violation will result in a $10,000,000 dirty money fine, payable to the High Table.
G6
Cheating & Evidence
Outback RP operates a three-strike system for gangs, crews, and organisations, alongside a zero-tolerance policy for individual players.
G6.aIndividual Players
- Individual players caught cheating will face immediate disciplinary action, which may include a ban.
- Individuals do not receive a three-strike allowance. One confirmed offence is enough to face removal.
G6.bGang, Crew & Organisation Strikes
- First strike: $5,000,000 dirty money fine, payable by the group to the High Table.
- Second strike: $10,000,000 dirty money fine, payable by the group to the High Table.
- Third strike: Forced disbandment.
G6.cEvidence Requirements
- All kills must be clipped and retained as evidence.
- Players must provide relevant footage when required to defend themselves against cheating allegations.
- Failure to provide requested evidence may result in the incident being treated as cheating, subject to staff review and the available evidence.
G7
Organisation Sizes & Conflict Limits
The following roster and conflict limits apply to all groups.
G7.aCrews
- Maximum roster: 10 members.
- Maximum participants in conflict: 7 members.
- Up to 3 reserve members.
G7.bGangs
- Maximum roster: 18 members.
- Maximum participants in conflict: 15 members.
- Up to 3 reserve members.
G7.cOrganisations (Orgs)
- Maximum roster: 24 members.
- Maximum participants in conflict: 21 members.
- Up to 3 reserve members.
G7.dExceeding Conflict Limits
- Exceeding the permitted number of participants in conflict will result in a $5,000,000 dirty money fine.
- Leadership is responsible for ensuring all members comply with roster and conflict limits.
G8
Full Rosters at Events
- Crews, gangs, and organisations may bring their full registered roster to approved events.
- Standard conflict participation limits do not apply to these events unless otherwise specified by event staff.
G9
Ownership Transfers, Mergers & Rebranding
- Selling, merging, or transferring ownership of a crew, gang, or organisation is permitted.
- All proposed sales, mergers, ownership transfers, and structural changes must be discussed with the High Table before proceeding.
- Rebranding will incur a $15,000,000 dirty money fee, payable to Government.
- No changes may be finalised before the required discussion with the High Table.
G10
Robbery & Ransom Limits
Each group is permitted a maximum of 3 robberies and 2 ransoms per server restart.
These limits apply regardless of the target or which members carry out the robbery or ransom. Splitting activity between members does not reset or increase the allowance.
G10.aRansom Values
- Regular member: Up to $200,000.
- Hierarchy member: Up to $500,000.
- 1IC (First in Command): Up to $800,000.
G10.bPenalties
- Exceeding the permitted robbery or ransom limits will result in a $2,000,000 dirty money fine.
- Any robbery or ransom conducted beyond the permitted limit will be reverted.
There are no loopholes or workarounds. Three robberies and two ransoms are the maximum permitted per restart, regardless of who is involved.
G11
Registered Members, Colours & Conflict Eligibility
ALL MEMBERS PARTICIPATING IN CONFLICT MUST BE REGISTERED ON THE TABLET AND WEAR THE CORRECT IDENTIFYING COLOURS.
G11.aTablet Registration
- Only members officially listed on the tablet are permitted to participate in conflict on behalf of their crew, gang, or organisation.
- Any member caught participating in conflict while unregistered or unpatched will result in a $5,000,000 fine to the group’s hierarchy.
G11.bCorrect Colours
- All members participating in conflict must wear the correct identifying colours.
- Members caught participating in conflict without the correct colours will incur the same $5,000,000 fine to the group’s hierarchy.
G11.cPayment Deadlines & Escalation
- The fine must be paid within 2 days of the infringement.
- If unpaid after 2 days, the fine will double.
- The full outstanding amount must be paid within 5 days of the original infringement.
- Failure to pay within the 5-day period will result in forced disbandment.
Leadership is responsible for ensuring its members are correctly registered, patched, and dressed before participating in conflict. There will be no exceptions.
G12
Markets & Ownership Entitlements
Each organisation type has the following market entitlements.
G12.aCrews
- 1 pistol market.
- 1 pistol attachment market.
G12.bGangs
- 1 SMG market.
- 1 SMG attachment market.
G12.cOrganisations (Orgs)
- 1 drug market.
- 1 AR market.
- 1 additional market, chosen between:
- 1 attachment market; or
- 1 ammunition crafting market.
Organisations must choose either the attachment market or the ammunition crafting market for their third entitlement.
G12.dMarket Control
- Groups that do not own a market must fight for control of one.
- Market control is not a participation event or a guaranteed reward.
- Groups must compete for ownership and demonstrate that they can maintain control.
- All market conflicts remain subject to the applicable conflict approval requirements.
G13
Combat Sling
- A 10-minute combat sling rule is in effect.
- All players must respect the full duration of the combat sling.
- Attempting to bypass or disregard the timer is not permitted.
G14
Fail Fearing & Surrender
- Fail fearing is strictly prohibited.
- Players who fail to fear appropriately will have their weapon confiscated and may receive a 1-week ban.
- Players are expected to value their lives and respond realistically to threatening situations.
G14.aWhen Surrender Is Required
- If your weapon is already drawn, you are not automatically required to fear solely because another player threatens you.
- If you are surrounded by 2–3 players and are at a clear disadvantage, you must surrender and comply with the threat.
- Players must not escalate situations unnecessarily when surrender is required.
Losing a weapon is not worth risking a ban.
G15
Vehicle Deathmatching (VDM)
- Vehicle deathmatching (VDM) is strictly prohibited.
- Vehicles must not be used to intentionally run over or kill players in circumstances that constitute VDM.
- Violations may result in individual disciplinary action.
G16
Promotion Protection
- Upon being promoted to a higher organisational status, a 2-week protection period applies.
- During this period, other gangs or organisations may not deck on the newly promoted group.
- This protection allows the promoted group to establish itself before being challenged.
G17
Market Protection
- A 2-week cooldown applies to any market that has been successfully taken over.
- During this period, no other group may deck on or challenge the newly acquired market.
- Once the protection period expires, the market may be contested in accordance with the normal rules.
G18
Conflict & War Timeline
The standard conflict process follows the timeline below.
G18.aConflict Schedule
- Day 1: Initial conflict meeting.
- Day 3: Follow-up conflict meeting.
- Day 5: Formal war meeting and preparation.
- Day 7: Target war date, provided scheduling and availability permit.
All groups are expected to cooperate with the process and make reasonable efforts to meet the required deadlines.
G18.bConflict Avoidance
- Groups involved in an active conflict must remain available and participate in the agreed process.
- If a group repeatedly avoids conflict or fails to fly in for more than 2 days, it may be issued a formal warning on the morning of the second day.
- Following this warning, the group must participate in the street fight that evening.
- Failure to attend or continued avoidance may result in the group being force-folded.
G18.cStreet Fights & War Mode
- Staff will monitor street fights to determine which group is performing better.
- The group deemed to be winning the street fights will be given the choice of war mode.
G18.dWar Rosters & Applications
- All groups must have their war roster finalised and locked by Day 3.
- The war application must be submitted by Day 5, during the day or night.
- Failure to meet the required deadlines may result in staff intervention.
G19
Metagaming
- Metagaming is strictly prohibited.
- Players must not use information obtained outside their character’s knowledge to gain an unfair in-character advantage.
- Information obtained through Discord, streams, external communications, or other out-of-character sources must not be used in character where prohibited by server rules.
- Violations may result in bans and further disciplinary action depending on severity.
G20
Cop Dropping & Cop Baiting
- Cop dropping and cop baiting are strictly prohibited.
- Any incident must be supported by video evidence showing the offence.
- If a player is clipped engaging in cop dropping or cop baiting and the footage is verified, the victim’s weapon will be refunded.
G20.aPenalties
- The player responsible will have their weapon confiscated or face a $1,000,000 fine.
- Further disciplinary action may apply depending on the severity of the incident.
All incidents are subject to staff review and verification of the evidence.
FINAL NOTICE
All crews, gangs, organisations, and their leadership are responsible for understanding and enforcing these guidelines.
Ignorance of the rules will not be accepted as an excuse. Fines must be paid within the specified timeframes, conflict procedures must be followed, and all members are expected to maintain fair and respectful gameplay.
Failure to comply may result in fines, weapon confiscation, bans, forced folding, or forced disbandment.
ACT ACCORDINGLY. PROTECT YOUR ORGANISATION. RESPECT THE RULES.